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CTI4010T: GmeTech1 (2014-2015)

CURRICULUM PROGRAM: Virtual School Program
COURSE TITLE: Gaming Technology I
CALENDAR YEAR: 2014-2015
GRADE LEVEL: 9-12
CODE: CTI4010T
TYPE: REG
CREDITS: 0.50
COURSE LENGTH: 18 weeks

Major Concepts/Content:

This course will introduce students to the basic skills necessary for game design. They will study the various games in the industry, analyzing their approach in design and development. The student will explore the processes and art of making game elements like story, levels, sound, user interfaces, and music. This analysis will include an orientation to the gaming market and innovative techniques impact on it. Finally, the student will merge all these elements into a functional prototype showing their understanding of the game design process.

Competencies:
CT1401: Gaming Technology I Course Description

Course Objectives:

Upon completion of this course, you will:

  • Be able to explain the different types of games.
  • Build analytical thinking towards usage of game elements.
  • Develop game play innovation principles.
  • Express ideas clearly in writing.
  • Integrate storytelling into game play design.
  • Explore the requirements for visually appealing user interfaces.
  • Explore the use of sound in games.
  • Interpret and apply data from original game design documents.
  • Build a working prototype of a game using Multimedia Fusion.

Course Outline:

The course will review many topics, including:

Module I: Course Overview: Introduction to Game Design

  • Section A- History
  • Section B- Player Elements
  • Section C- Genres
  • Section D- Planning and Organizing

Module II: Game Elements

  • Section A- Elements of Game Play
  • Section B- Setting Goals
  • Section C- Platforms
  • Section D- Game Generations
  • Section E- Player Modes

Modes Module III: Creating Content

  • Section A- The Story
  • Section B- Defining Characters
  • Section C- Development
  • Section D: Virtual Reality Development

Module IV: Game Play

  • Section A- Game Play Mechanics and Rules
  • Section B- Levels

Module V: Interface

  • Section A- Features
  • Section B- Types
  • Section C- Platform Specific Interfaces
  • Section D- Genre Specific Interfaces
  • Section E- Creating Ambience

Module VI: Audio

  • Section A- Sound Effects
  • Section B- Music
  • Section C- Creating Ambience with Audio
  • Section D- Putting it all Together

Essential Software:

  • Multimedia Fusion 2 (2-D Game Engine)
  • Audacity (Audio Editor and Recorder)

Textbook: There is no textbook required for this course. All of the instructional content is available online within the course.