Code Type:

  • NC = No Credit
  • EL = Elective
  • G = Grad. Requirement
  • GC = Computer
  • GD = Second Language
  • GE = Social Studies
  • GF = Fine Arts
  • GG = US Government
  • GH = Health
  • GL = Language Arts
  • GM = Mathematics
  • GP = Physical Education
  • GS = Science
  • GU = US History
  • GV = Careers
  • MS = Middle School
  • SE = Special Education
  • AP = Advanced Placement
  • G-CTE = Career
  • G-CTE/c = Career (c)
  • NC = No Credit
  • RP = Repeat COurse
  • REG = Regular Course/Credit
  • W = Weighted
  • MC2 = Multiple Credit 2
  • MC3 = Multiple Credit 3
  • MS = Middle School
  • ES = Elementary School

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CTI402: Gaming Tech II (2014-2015)

CURRICULUM PROGRAM: Career and Technical Education
COURSE TITLE: Gaming Technology II
CALENDAR YEAR: 2014-2015
GRADE LEVEL: 9-12
CODE: CTI402
TYPE: REG
CREDITS: 0.50
COURSE LENGTH: 18 weeks

Major Concepts/Content: The Gaming Technology II course teaches high school students the concepts and requirements for intermediate development of computer games. Students progress at their own pace while studying and performing tasks independently and in small groups. Lessons are delivered in an atmosphere of differentiated learning using hands-on activities. Learning is supplemented with demonstrations, lectures, and guest visits which supplement the concepts and application of gaming technologies. Students will gain first-hand knowledge by creating games that tie directly to the industry. Students will be introduced to and evaluated on all thirteen (13) DoDEA workplace readiness skills as they progress through this class.

Major Instructional Activities: Within the parameters of this course student will be working in a cross curricular environment; performing and fine arts, computer programming, science, math, interactive multimedia, animation, technical writing, and audio engineering. Student centered learning will include problem solving, critical thinking, research, cooperative learning, through project based learning activities. It allows individual and group designed projects, software skill development, and culminates with a capstone project. The capstone project will be designed to simulate the industry work place by requiring the students to work in a team with a client and design a real world project. The content of these two courses will support STEM and Work Place Readiness Skills.

Major Evaluative Techniques: Students will demonstrate their knowledge through tests, hands-on demonstrations, technical reports, and projects.

Competencies:
CTI402: Gaming Technology II Course Description
CTI402: Gaming Technology II Student Competencies Record

Course Objectives: pon completion of this course, students will: 1. Implement DoDEA's CTE Course Requirements and Student Expectations. a. Demonstrate DoDEA's Workplace Readiness Skills in course activities. b. Student will discuss and sign a computer usage agreement c. Students will demonstrate appropriate behaviors and safe practices in a computer lab. d. Identify Internet safety issues and procedures for complying with acceptable use standards. 2. Advanced Game Engine Skills a. Student will apply advanced character development, lighting, camera and scene development to gaming scenarios. b. Students will create advanced Objects and Collisions c. Student will create advanced Particles and Effects 3. Pre Production for Capstone Project a. Student will develop their game concept, storyboards, rules and other information in accordance with their Capstone Project Storyboards 4. Advanced Expressions and Variables a. Students will work within the parameters of the Game Engine creating and modifying expressions and variables. 5. Advanced Sounds and Music a. Students will work within the parameters of the Game Engine, creating and modifying sound and music for game enhancement. 6. Production for Capstone Project a. Students will create a computer game using all pre-production elements and design features 7. Post Production for Capstone Project a. Student will use peer to peer critique form to identify/recommend changes. b. Student will modify/address recommendations provided by the peer critique form. 8. Game Distribution a. Students will prepare their Capstone project for distribution

Course Notes: For Pilot Schools ONLY (Kinnick, Kubasaki, AFNORTH, Alconbury, Ansbach, Kaiserslautern, Ramstein, Baumholder HS, SHAPE, W.T. Sampson, Antillies HS, Fort Campbell HS, Quantico HS, Lejeune HS ). Credit-computer or careers